#include "gAsteroid.h"

void gAsteroid::initPhysics()
{
	Physic_Object_Frame frame;
	frame.m_maxSpeed = 200.0f;
	frame.m_drag = 0.0f;
	frame.m_radius = 10.0f;
	frame.m_position = Vector3(m_trn.x, m_trn.y, m_trn.z);

	m_phyObj = m_world->CreateObject(&frame);
}